Corsair Cove

Game
Client
Limbic Entertainment, Dynamedion
Role
Audio Direction, Lead Sound Design, Sound Design
Year
2026

Ahoy me mates!

Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!

It was a great honor for us to jump on board with the Limbic Entertainment crew and help bring Corsair Cove to life.

The crew and their daring deeds

Philippe served as Audio Director and Lead Sound Designer, shaping Corsair Cove’s Caribbean soundscape, from pirate voices, cannon fire, and building sounds to interactive audio systems. He also developed the game’s music systems and co-directed its score, including tavern performances, diegetic shanties sung by Sean Dagher, contextual adventure music, and the full pirate soundtrack.

Building a Living Pirate Town

Manik led the sound design and implementation for the game’s building systems, creating detailed, animation-synced audio that brings each structure to life. Together with ambient loops, these systems add movement, density, and atmosphere to the settlement, reinforcing the sense that the player is shaping a living, expanding pirate town.

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