
Godfall is a looter-slasher set in a high-fantasy universe, combining fast-paced melee combat with rich environments filled with breakable elements and dynamic encounters. The game emphasizes impact, flow, and visual spectacle as players battle through interconnected realms.

Philippe contributed sound design for a wide range of destructible objects distributed throughout the game world. His work focused on delivering clear, satisfying feedback for environmental interactions, enhancing the sense of impact and reinforcing the tactile nature of combat.
