Jotunnslayer: Hordes of Hel

Game
Client
Games Farm, Dynamedion
Role
Technical Sound Design, Audio Supervision
Year
2024

Welcome to Hell

Hordes of Hel is a gripping roguelike horde-survivor game set in the dark realms of Norse Mythology. Fight waves of enemies to earn divine blessings of ancient Viking Deities, explore hostile worlds and face powerful bosses. Become a god-like warrior in this ultimate showdown.

Forging Chaos and Control

As Technical Sound Designer on Jotunnslayer: Hordes of Hel, Philippe was responsible for both hands-on sound creation and overarching audio direction. He led the design and supervision of the game’s sonic identity, shaping everything from moment-to-moment combat feedback to the broader atmospheric tone.

Beyond asset creation, he defined and oversaw the audio implementation strategy, ensuring consistency and clarity across systems and gameplay scenarios. He also supervised the overall mix, balancing intensity and readability to support the game’s fast-paced, large-scale encounters.

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