
The Lord of the Rings: Gollum is a narrative-driven stealth adventure that follows Gollum’s perilous journey across Middle-earth. Blending exploration, platforming, and moral choice, the game explores the fractured psyche of one of Tolkien’s most iconic characters.

On The Lord of the Rings: Gollum, Philippe focused on detailed sound design to support the character-driven and atmospheric experience. He was responsible for the character movement foley across all characters, including Gollum himself, creating sounds for every surface and action - from subtle sneaking to tense climbing.
Alongside asset creation, he handled mixing and mastering, ensuring clarity and cohesion across a wide dynamic range. The implementation was carried out using Wwise within Unreal Engine, maintaining a tight connection between sound, gameplay, and narrative tone.
