
Rediscover the classic real estate game in a whole new way. Mr. MONOPOLY is going on vacation and is looking for someone to fill in for him! Get ready for a real-time race that will reveal who has what it takes to stand in for Mr. Monopoly.

On Monopoly Madness, Philippe took on Technical Sound Design and Project Management, combining creative asset production with structured oversight. He designed and produced audio tailored to the energetic, accessible nature of a party game, ensuring clarity, responsiveness, and charm across all interactions.
Working closely with design and development, he aligned audio with gameplay needs to enhance the overall user experience. In addition to asset creation, he handled post-production tasks including mixing and mastering, and led the seamless integration of audio into Unity using Wwise, maintaining consistency and technical reliability throughout the project.
