
Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat. With weather effects, and multiple environments and scenarios, no skirmish will feel the same. With limited respawns, no HUDs, and no crosshairs, players will need their wits and combat skills to survive.

On Onward VR, Philippe worked as Sound Designer and Project Manager, focusing on delivering a highly immersive and responsive audio experience. He created high-quality assets tailored specifically for VR, including detailed weapon sound design and explosions, supported by dedicated weapon recordings.
In close collaboration with design and development, he ensured that audio reinforced gameplay clarity and presence. Alongside asset creation, he handled post-production tasks such as mixing, mastering, and optimizing audio for VR performance. He also oversaw the integration of audio into Unity using Wwise, ensuring seamless implementation and consistent behavior across systems.
